![]() Įach output will create a unique folder name to avoid overwriting previous outputs.Įrase Output Folder – Click the trashcan icon to erase all the content from the current output folder. Right-click the folder name to change its name or to find the folder’s location in Finder or Explorer. ![]() You can change the output folder’s location by clicking the folder icon and navigating to the new location. Its default location is the same folder as the source image. Output Folder – All files associated with this output will be added to this folder unless otherwise specified. Save as Template – Save the current settings as a Template. If more outputs have been created, they will be listed here.Īdd a New Output – Click this button to add a new output or to choose an output template.ĭelete Output – Click to delete the output or choose a template to delete. ![]() Below are all the settings for the HTML5 output. I’ve got no experience with states however.The HTML5 output will export a project that allows for playback in any modern browser. I haven’t tested this, but it sounds about right. The (fill(state,3,0)) means object2VR creates numbers with three digits and fills up any blanks with zeros. The naming pattern in object2VR should be something like this: Now you can put all images together in one single folder. Now you add a state-string to the images in each folder, such as “state_001”, “state_002” and so on. This should give you a folder for each state where each folder contains the same amount of images which are named identically. Keep in mind to keep the same amount of rows and columns of course. To create the states, you need to render each state of the object to a different folder. My script doesn’t support viewstates as a feature, but there’s definitely a workaround. There are too many options to list here, just try out a few.The basics are covered. Pick the location of the image-sequence and provide the columns, rows and name-pattern The example posted in this article is about 10MB. The more images, the heavier the flash-movie will be. Remember when using 10 rows, object2VR expects row0-row9. Please make sure you use exactly two %-characters. But you can specify your own naming pattern in the script. By default the maxscript produces this pattern: ‘Row_’+ (rownumber) + ‘Column_’ + (columnnumber) + ‘.jpg’. Make sure you use the same renaming scheme in object2VR as in the script. This is a full sphere with 34 columns and 19 rows RenamingĪfter renaming the renders you can load them in the object2VR program. This is half of a sphere with the different terms explained Pick the folder with the rendered images, specify the amount of columns and rows, test the settings (with the test-button) and then hit “Rename”. When the frames have been rendered, you need to rename them so object2VR recognizes the columns and rows. Or you could link other cameras to the created standardcamera and leave the script alone. The script could be edited easily to create other types of cameras. The script creates a standard camera and animates it. For small objects, use a small distance, for large objects use a large distance. That’s the distance of the camera to the origin. You can specify the amount of columns and rows.To get an even distribution use: rows = (columns/2)+1 where columns is an even number. The script creates an animated camera along an imaginary sphere. It’s a pain to create these rows and columns easily, so I’ve written a script to do it for you. The poles have to be at the top and at the bottom, otherwise object2VR doesn’t create a correct viewer. The columns are the meridians and the rows are parallels. The program object2VR uses columns and rows to describe the amount of images used for a single viewer. The result is an interactive flashmovie like this. I’ve only written this maxscript to ease the use of object2VR. Keep in mind that Object2VR is not free software. I’ve written the script, but give no guarantees whatsoever. the package is being made with the program “object2VR” by gardengnome software. This is an instruction to create such frames. To make it easier to do this, I wrote this script. Creating the images within 3dsMax means you need to render your object from all angles. ![]() The content consists of a spherical sequence of images. The content for these movies can be photographic or 3d. Object2VR produces interactive 360 degree movies.
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